#ifndef GLOBAL_DEFINE_H_
#define GLOBAL_DEFINE_H_

#define GLOBAL_NAMESPACE_BEGIN namespace ZFramework {
#define GLOBAL_NAMESPACE_END   }

#include <string>

#ifdef RENDER_OPENGL
    #include <Windows.h>
    #pragma comment( lib, "opengl32.lib")
#endif

#include <algorithm> // for std::min and std::max

#pragma warning(disable:4267)
#pragma warning(disable:4244)   // mainly warning : __int -> int

#endif//GLOBAL_DEFINE_H_